Placeholder Graphics
This script allows you to use placeholder graphics for your events. The appropriate graphics will be chosen automatically by the engine during the game. This script is focused on actors and allows you to...
This script allows you to use placeholder graphics for your events. The appropriate graphics will be chosen automatically by the engine during the game. This script is focused on actors and allows you to...
By default, effects assigned to skills or items are executed after skill or item is executed. This script allows you to specify that certain effects should be executed before the skill or item is...
This script allows you to control the zoom-level for character sprites, which includes the player, followers, events, and the default vehicles. All it does is change the look of the sprite. Functions are available for...
This is a series of articles dedicated to performance analysis in RPG Maker. The purpose is to understand what causes performance issues which result in what developers or players usually refer to as “lag”. This article...
In this article we will be looking at a concept called “Composite Sprites”, and how it can be used to implement composite characters in RPG Maker. This article is solely focused on coming up...
Overlay mapping is a mapping technique where you “overlay” your map with other graphics to create multi-layered maps. Maps are typically decomposed into several different layers depending on their height with respect to objects on the map....