姫HimeWorks Blog
November Summary
Here’s a summary of activities that have taken place from HimeWorks! The purpose of this summary is to let you know all of the plugins that have been created, or are currently in progress, and potentially...
Equip Slots Cannot Be Empty
By default, players can change equips all they want unless the slot is sealed or fixed. However, what if you want to allow players to change equips all they want, but they can’t remove their equip?...
Counter After Hit
By default, when a target successfully counterattacks, they would automatically evade the attacker’s action, and then respond with a normal attack. This plugin changes it so that the target does not evade automatically, and will perform...
Gameover Events MV
Ever had a random encounter, but wanted to make it so that if the party loses, instead of simply going to the game over scene, you could play some custom events? Or maybe you have a...
State Damage Modifiers
In RPG Maker MV, damage calculations are performed when one battler uses an action on another battler (including themselves). So for example, let’s say your actor attacked an enemy using skill #3. The game would look...