Instance Items
This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is. All of your database items, weapons, and armors are...
This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is. All of your database items, weapons, and armors are...
This script provides a set of convenience script calls for your checking equips. You can check actors based on their ID, or based on their position in the party. For example, you can check if an...
This script allows you to create negated conditional branches in your events. For example, if your conditional branch tests “if actor exists”, then the negated conditional branch tests “if actor does not exist”. The...
This script provides several utility functions for changing equips. If you are using scripts that provide custom equip types, you won’t be able to use the default change weapon/change armor. Additional functions can be added as...
This script allows battlers to store a state’s caster, the battler that applied the state. If the state was applied through events or other means, then there is no caster. It is useful for scripts that...
This script provides some script calls that you can use in your conditional branches to check which direction an event is being triggered from. For example you can check whether an event is triggered from the...