Battle Reaction Conditions
This is an update for the Battle Reactions script. It introduces the concept of “Reaction Conditions”, which are conditions that must be met in order for the reaction to occur. For example, you may...
This is an update for the Battle Reactions script. It introduces the concept of “Reaction Conditions”, which are conditions that must be met in order for the reaction to occur. For example, you may...
This script allows you to execute arbitrary formulas as an effect. By default, you have a damage formula that allows you to execute scripts within the context of a damage formula object. You can now...
This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is. All of your database items, weapons, and armors are...
This script allows you to set up “attack element modifiers”. Basically, you can Set up skills with multiple attack elements Specify the attack element rate for each element By default, damage calculations are done...
(note: by default, items that cannot be used are hidden. This is a modified project that simply grays them out) This script allows you to define custom use conditions for your items and skills....
This script allows you to create skills or items that perform TP related damage types. You can directly damage a target’s TP, or recover the target’s TP, or even drain the target’s TP.