Custom Map Encounters
This script allows you to customize random encounters on your maps during the game. For example, initially there might be slime and rats wandering around the map, but after certain events take place in the game,...
This script allows you to customize random encounters on your maps during the game. For example, initially there might be slime and rats wandering around the map, but after certain events take place in the game,...
This script introduces the concept of “picture anchors”. An anchor is a tool that fixes an object to a certain position. A picture anchor functions the same way: it fixes the picture to a certain position....
The Map Screenshot script has been updated to support a new feature that allows you to indicate that an event is a “tile” event. You can choose to show or hide events in your screenshots,...
This is an update for the Map Regions script. When you go from one region to another, you can have a common event automatically run. It enables you to access script call, allowing you...
This script provides finer control over regions and encounters. As a review, an encounter can have up to three regions, including no region. When no region is specified, the encounter can show up anywhere. When a...
This script allows you to separate your map into separate “map regions”. Each region can be treated as a separate section of the map, with their own names, music, and battlebacks. When you move...