Enemy Reinforcements
This script allows you to combine and remove troops from battle. You can add other troops to the current battle, or add individual enemies from other troops. This allows you to create battles with...
This script allows you to combine and remove troops from battle. You can add other troops to the current battle, or add individual enemies from other troops. This allows you to create battles with...
This script provides “choice options” that provide finer control over your choices. You can now hide choices that should not be shown using a few simple conditions rather than duplicating a choice list several...
This script extends the troop event system with “end phase triggers”. This is simply a final check on all of the event pages when a victory/lose condition has been met. Any pages that can...
You may be familiar with “parallel process” events, but one thing that you can’t do with parallel processes is to assign an action trigger to it so that the event will do something different...
This script allows you to use placeholder images for various event commands involving graphics. The purpose of the script is to allow you to create flexible events and dialog without having to duplicate too...
This script provides functionality for swapping tiles. In a single script call, you can change entire groups of tiles from one tile to another. The changes may be reverted as well using simple script...