Changes in terms
Changes in terms of use for commercial projects are now in effect. For the most part you will need to contact me if you’re planning to generate revenue from your project. Most (not all) of...
Changes in terms of use for commercial projects are now in effect. For the most part you will need to contact me if you’re planning to generate revenue from your project. Most (not all) of...
This script allows you to set up “idle party” events. These are special events that appear when you have other parties on the same map. You can interact with idle parties the same way you would...
This script allows you to specify custom troop surprise conditions. The condition must evaluate to true or false, but you are not limited to using probability-based conditions.
This script allows battlers to store a state’s caster, the battler that applied the state. If the state was applied through events or other means, then there is no caster. It is useful for scripts that...
This script provides a “change opacity” feature to your feature objects. When the feature is applied, the opacity of a sprite is changed.
This script provides some script calls that you can use in your conditional branches to check which direction an event is being triggered from. For example you can check whether an event is triggered from the...