Enemy Class
This script allows you to set up enemies the same way actors are set up using classes. An enemy’s parameters are determined by their level, which is determined by the class parameter curves. You can set...
This script allows you to set up enemies the same way actors are set up using classes. An enemy’s parameters are determined by their level, which is determined by the class parameter curves. You can set...
This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy. The level is specified as a formula, which means you can define two types...
This script allows you to set a troop emerge name. By default, the troop emerge message lists all of the enemies that appear. You can change it to use the troop’s name, or a custom name...
This script provides additional “synchronization effects”, or simply “sync effects”, for Synchronized Battlers. The default sync effect is when the parent dies, its children also die, which is called “sync death” effect. Some sync effects...
This is an add-on for Actor Inventory. It allows provides a very simple trade scene that allows you to trade items between actors in the party as each actor now has their own inventory.
The Enemy Param Formulas script now supports EX-Param and SP-Param formulas in addition to the basic parameters. Now you can scale all enemy parameters according to any game data such as variables, switches, actor...