Do you have states that automatically change into other states after a certain amount of turns or actions have elapsed?
For example, you have a Doom state that counts down every turn, and when the countdown reaches 0, the battler will automatically die.
Or perhaps you have a Poison state that will worsen if it’s not treated, and after walking around for 50 steps, the poison state automatically turns into a deadlier poison state.
Or perhaps you have a Frozen state that prevents the battler from moving, but if it gets hit by any damage, it will immediately die.
This plugin allows you to set up your states so that when the state is removed automatically, new states will be added.
Plugin: download here (right-click and save-as)
- Patch for Yanfly’s ATB
Download the plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_ProgressiveStates plugin.
Once it is in your list of plugins, turn the plugin on.
To specify what states will be added when a state is automatically removed, add the note-tag
<progressive state: ID>
Where the ID is the ID of the state that will be added. You can add multiple states by adding additional notetags.