In RPGMaker MV, the default death state is the first state in your database. When this state is applied, a battler (enemy or actor) is considered to be dead.
During battle, when all enemies have the death state applied, the actors are victorious. When all actors have the death state applied, they will be defeated.
Outside of battle, if all actors have the death state applied, game over.
But what happens if you wanted other states to be considered death states? For example, if all actors are petrified, then the game ends. Or if all actors fall asleep, then the game ends.
This plugin allows you to designate additional states as “death” states. Unlike the normal death state, actors won’t lose all HP/MP, but they will still be considered dead.
Plugin: download here (right-click and save-as)
Download the plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_CustomDeathStates plugin.
Once it is in your list of plugins, turn the plugin on.
To designate whether a state should be considered a death state or not, go to the states in the database and write this note-tag in their note-box:
<custom death state>
And you’re ready to go!