Gain EXP Effect
This script allows you to create an effect for your skills and items that will add (or remove) exp from the target.
Download
Script: download here
Installation
In the script editor (F11), place this script below Materials and above Main
Usage
Add the note-tag to skills or items
<eff: gain_exp> FORMULA </eff: gain_exp>
Where the FORMULA is any valid formula that determines how much EXP you
will gain or lose.
The following formula variables are supported
a - user of the item/skill b - the actor that will gain/lose EXP v - game variables s - game switches p - game party t - game troop
Note that there is no effect on enemies.
Examples
To add 200 EXP to the target, use the note-tag
<eff: gain_exp> 200 </eff: gain_exp>
To add 50% of the EXP required to next level, use the note-tag
<eff: gain_exp> b.next_level_exp * 0.5 </eff: gain_exp>
To add EXP based on variable 3, use the note-tag
<eff: gain_exp> v[3] </eff: gain_exp>
Um, just a question on the formula piece.
Is it
(variable type) + (integer goes here)?
Like:
b + 100 (as an example)
Actually, it’s not +, it is =.
Glad to have easily figured it out.