An update has been made for the Choice Options script, which provides a number of utilities that allow you to manage your choices.
In particular, the script allows you to specify what text to display for a particular choice using a simple script call. Take look at the following event:
It’s not very useful. Using the text_choice script call, you can set the text of the specified choice during the game.
Now, what happens if you can change the text depending on a condition? I have introduced support for a second string that allows you to specify a formula as the condition.
In combination with choice disabling, you can easily create a mysterious unselectable option that will remain mysterious as long as the condition has been met.
This is what I call Conditional Text, the latest feature available for your choices.