This script allows you to create a state that prevents you from targeting a battler. When the state is applied, the battler cannot be targeted or affected by any skills or items.
(animation not included)
Script: download here
Place this script below Materials and above Main
In the configuration, enter the ID’s of all states that should have the
This is 100% fake. Still does not allow me to create a hide state. There is still no option to anywhere in RPG Maker
Faced with a bit of a problem here – I am using this script alongside the Yanfly Ace Battle Engine. The issue appears to be that, for whatever reason, I just can’t seem to use any items whatsoever while the scripts are there. The items appear, and I can select targets like normal, but then when it comes time for them to use them, it displays the usage message, and then… nothing. No effect. I tested it without this script, and it works fine then. I’m not sure what can be causing it.
Okay, so, to be a little more clear – more specifically, any time I want to use a supporting item (such as a healing potion or remedy), it won’t go through with the effect. Will still use the item from inventory, but just does no effect whatsoever. Items used on enemies still work perfectly fine.
I wonder if it would be possible to request a compatability patch with CP’s battle engine.
im using the xp portraits battle view and i thought this script might help me fix a problem.
when the script is above the battle engine, the untargetable state doesnt work and the game crashes when i try to use an item on them
when the script is below the battle engine, the state does work, but the portrait highlighted is still the 2nd character (when the 3rd character is there) and the game still crashes when the item is used even though its targetting a different person
Script ‘cp battle engine’ line 445: ArgumentError occurred.
comparison of String with 0 failed
apparently the crash happens even if the state is not applied when a potion is used.
Hi there, Hime! Figured I’d give you a little assist on a bugfix here – your actor_index method is returning an actor name rather than a number, which can cause the script to crash (when, for example, you try to use an item on an ally). I got it to work by replacing “$game_party.targetable_members[@index].name” with “$game_party.targetable_members[@index].id”, but I’d also recommend thorough testing after such a fix as I think I also noticed items being used on the wrong party member sometimes (although this second part might have been an incompatibility with another script I was using).
Hope you are doing well, and that you return to plugin-making soon! 🙂
I’m looking at the script and I don’t understand why it was written that way lol
That does prevent the script from crashing, but there’s another bug. If i have a party consisting of actor 2 and 3, choose to use an item on actor 2, it is used on actor 3. I think that’s because actor 2 is the first in the party but its database id is 2, however I don’t know how to fix that…
For me, it uses it on actor 1 when I select actor 2
I don’t know if you still help with VX ACE scripts but, I found an interesting bug.
Whenever I have this script installed, the enemies can no longer revive each other. Tested this in a clean project and the same thing happens. Just upright doesn’t work. I assume they become untargetable on death?
I looked at the script and it looks like it is hardcoded to not allow an enemy to be targeted if it’s dead.
You could probably just delete line 103
For those using Ace Battle Engine, Hime has provided a Compatibility Patch.
Find it at the bottom of this issue page. https://github.com/Hime-Works/Requests/issues/14
Can it be applied to an ally to avoid enemy targets someone?
I have not looked into how to make it so that enemies don’t randomly select an untargetable ally. Will look into it at some point.
Put the trait TRG * 0%?
That will not work for skills that target all allies/all enemies. The TRG*0% only affects individual skills.
This script doesn't use TRG.