This script adds a “dominant class” to your actors.
The dominant class is the class with the highest level.
For example, if your actor has a lv 20 Soldier and a lv 5 Mage, then your
lv 5 mage has the stats of a lv 20 soldier.
Script: download here
Place this below Materials and above Main.
Plug and play
As a demonstration, suppose Hime is currently a level 5 Blade Lord.
When she changes her class to a lower level class, her stats are still based on the level 5 Blade Lord’s stats rather than the current class.
Also, does this require me to note tag which classes are dominant, or will the script know that on its own?
No work is required on your part. The script checks for the class with the highest level and uses that as your class. Assuming you are not using a script that changes the way classes are implemented.
Hello, I have a (probably) stupid question. If I have say, a Swordsman max lvl of 20 as the primary and switch to an unlocked subclass of Soldier (max lvl 15), this script will retain the stats of the Swordsman and simply add on whatever extra growths the Soldier class brings in as you level it? If so, this is great and is just what I need!
That depends on what you mean by “subclass” as this script works with the default implementation of classes.