This script allows you to execute common events in the current scene. For example, by default, if you use an item that executes a common event from the item menu, the menu will close and you will be taken to the map scene where the event will be executed.
With the scene interpreter, you can execute the common events right in the menu scene.
Furthermore, the scene interpreter allows you to create all sorts of complex behaviour such as switching between scenes or executing custom logic without having to do any scripting yourself. Previously, any of these mechanics would need to be scripted. Now, all you need is a common event to handle all of it.
Script: download here
- Scene Event Animations – allows you to display pictures and animations in other scenes
- Patch for Yanfly’s Ace Menu Engine
Place this below Materials and above Main. You should place this above other custom scripts
If you would like a common event to run in the current scene, create a comment in the common event command list with this string
<run scene: current>