Element rates determine the multiplier effect on skill or item damage.
For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage.
Similarly, if you have 0% element rate towards fire, any fire damage inflifcted to you will be 0% effective, or result in no damage.
However, what happens if you have negative element rates? This means that you will actually absorb the damage! -100% element rate towards fire would mean you would absorb all of the damage, while -50% element rate means you would
absorb half of the damage.
This plugin allows you to specify negative element rates.
Plugin: download here (right-click, save-as)
Download ths plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_ElementalNegation plugin.
Once it is in your list of plugins, turn the plugin on.
Note-tag any objects that have traits such as actors, classes, equips, states, or enemies with
<element rate: ELEMENT_TYPE, RATE% />
Where the ELEMENT_TYPE is either the name or the ID of the element, and the RATE is a number.
For example, if the Fire element is ID 2 in your terms database and you want to absorb 100% of fire, you can say either of the following:
<element rate: Fire, -100% /> <element rate: 2, -100% />