Collision Map Overlay

This script draws the currently active collision map over the game map. It allows developers to test their passage settings with the collision map as reference.

Download

DLL Version: Script
Non-DLL Version: Script

Choose the appropriate version depending on whether you’re using the DLL or non-DLL version of the collision maps script.

Required: Collision Maps

Installation

Place this below Collision Maps and above Main.

Usage

Plug and play.

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4 Responses

  1. FifaXioN says:

    Hello again Hime, I'm really impressed at your job but I'm still trying to find out a pixel movement script or something else that works with your collision maps script that allows me to block the passability on parallax mapping. The only thing I've found is the Arc Engine from Khas (http://forums.rpgmakerweb.com/index.php?/topic/4916-arc-engine-realistic-platform-system/), but his editor is really annoying to work with if you compare it with your collision maps system. I'm not used to scripting nor editing or programming so I need to ask: Is there any way to implement your system onto a pixel movement?

    Thanks for your time and awesome job.

    • Hime says:

      So far I have not found any pixel movement scripts that is compatible with the way collision maps are done.

      Victor has a pixel movement script, but I don't know how to edit it to use the collision map instead of the default tile collisions.

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