Collision Map Overlay

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

This script draws the currently active collision map over the game map. It allows developers to test their passage settings with the collision map as reference.

collisionMapOverlay1

Download

Script: download here
Required: Collision Maps

Installation

Place this below Collision Maps and above Main.

Usage

Plug and play.

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

2 Responses

  1. FifaXioN says:

    Hello again Hime, I'm really impressed at your job but I'm still trying to find out a pixel movement script or something else that works with your collision maps script that allows me to block the passability on parallax mapping. The only thing I've found is the Arc Engine from Khas (http://forums.rpgmakerweb.com/index.php?/topic/4916-arc-engine-realistic-platform-system/), but his editor is really annoying to work with if you compare it with your collision maps system. I'm not used to scripting nor editing or programming so I need to ask: Is there any way to implement your system onto a pixel movement?

    Thanks for your time and awesome job.

    • Hime says:

      So far I have not found any pixel movement scripts that is compatible with the way collision maps are done.

      Victor has a pixel movement script, but I don't know how to edit it to use the collision map instead of the default tile collisions.

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax