Large Troops

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This script allows you to “merge” multiple troops into a single troop. You will still set up each troop separately, but when the  game is loaded the troops will be merged together. This allows you to manage more than 8 enemies per troop easily, with full event editor functionality since the indices are updated as necessary.

In theory you can merge unlimited number of troops together.

LargeTroops1

Download

Script: download here

Usage

Create a comment on the first page of the troop events with the following
string

<parent troop: x>

Where x is the ID of the troop that this troop should extend.
All of the enemies and event pages will be merged.

You can set up the troop events as you normally do without having to worry about indexing.
The only thing you need to worry about is where to place the sprites.

LargeTroops2

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8 Responses

  1. Ethan says:

    This doesn’t work.
    I made a fresh project. put this script in, then in the base slime*2 troop put
    and when i run a battle test with the second troop, nothing happens

  2. Lenny says:

    It will not work for me. Please help.

  3. Jachan says:

    Aww, when I see this title, i first thought it would be like Dragon Quest’s Slime function where multiple slimes will fuse-combine into a giant one slime ENEMY, not “troop”. what a disappointment… But it’s pretty nice script though~! =D Good work, Tsukihime~! ^^

  4. Amir Clayton says:

    I’ve tried this script, but I still do not see 9 pirates, I still only see 8 when I have the player
    fight Baki’s pirates! You should fight 9 pirates!

  5. Chaco says:

    I love how your scripts use event functionality, and they are easy to use, and I’ve had no trouble with them! Thank you for such amazing and useful scripts!

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