Post-battle Events
This script allows you to set up troop event pages as “post battle” events. These events will run after the battle is over, but before the game leaves the battle scene. It allows you to run...
This script allows you to set up troop event pages as “post battle” events. These events will run after the battle is over, but before the game leaves the battle scene. It allows you to run...
This script allows you to assign a BGM and BGS to play in the menu. They will be played until you return to the map, where the map music will then replay. You can...
The lite version of RPG Maker VX Ace does not allow you to edit scripts in the editor. However, because it uses the same engine, it still loads scripts from the Scripts.rvdata2 . As...
This script allows you to “preserve” data throughout the game without requiring the user to save the game. For example, if a player enters a room and a switch is turned on, you can...
This script goes through all of the data files in the data folder and displays a list of graphics and audio used. It performs a very simple resource check and copy: if it’s defined in...
This script allows you to set up “battle rules” for victory or defeat. All battle rules must be met in order to achieve victory (or defeat).