TP Max States
This script allows you to set up your actors and classes to add certain states when your actor’s TP is maxed out. Once the TP is no longer maxed, the state will be removed.
This script allows you to set up your actors and classes to add certain states when your actor’s TP is maxed out. Once the TP is no longer maxed, the state will be removed.
This tutorial goes over a technique you can use with game variables to convert an event that might require several switches in order to implement. Consider a puzzle consisting of four torches as shown...
This script introduces a new type of switch called a “bit switch”. These switches operate on numbers stored in game variables. The purpose is to allow you to group a collection of related switches into a...
This script allows you to assign common events to weapons/armors that will be run when you equip or dequip (un-equip) them. The common events are assigned separately, so you might have one equip event,...
A formula is just a ruby statement. Any valid ruby statement can be used in this case, including conditional branches, other method calls, and so on. For example, you can provide a damage formula...
This script provides a wrapper for the RPG::Event class and other related classes. It adds additional methods to allow you to create event commands directly without having to go through the event editor, and...