Enabling the RPG Maker Console
The RM console is one of my preferred debugging tools when it comes to RPG Maker scripting. You can print anything during the game to the console. Combined with scripts or script calls, you can use...
The RM console is one of my preferred debugging tools when it comes to RPG Maker scripting. You can print anything during the game to the console. Combined with scripts or script calls, you can use...
In this article I show how a custom launcher could be created for RPG Maker, with a very simple DRM implementation that forces users to use your launcher.
As a scripter, I write scripts with the goal of being plugged into any project and suddenly a developer has just solved a problem. In this article I discuss a certain technique that I personally have...
File I/O is an important topic when it comes to RPG Maker. Everything that you work with is stored in external files and are loaded by the engine at run-time, whether they are database...
Some scripters have expressed confusion about how I have implemented Instance Items, so I have decided to explain how it is designed and how it works. I will discuss how add-ons can be written for it...
There is a bug in several of my scripts regarding aliasing and class inheritance, and this may be a very subtle issue and result in hours of debugging before you find it. The problem occurred when a scripter was writing...