Dynamic Weapon Animations
This script allows you to dynamically determine a weapon’s animation. When using a skill or item, you can choose to show a “normal attack” animation. This will tell the engine to use the animation that...
This script allows you to dynamically determine a weapon’s animation. When using a skill or item, you can choose to show a “normal attack” animation. This will tell the engine to use the animation that...
This script allows you to use formulas to define parameters for weapons and armors. All attributes that the equip holds can be referenced, including custom attributes defined in other scripts. For example, if you...
This script introduces the concept of “item affixes”. Prefixes and suffixes may be assigned to your equips to provide additional parameter bonuses or features. For example, you might have a prefix called “Fiery ” that gives...
This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is. All of your database items, weapons, and armors are...
This script provides a set of convenience script calls for your checking equips. You can check actors based on their ID, or based on their position in the party. For example, you can check if an...
This script provides several utility functions for changing equips. If you are using scripts that provide custom equip types, you won’t be able to use the default change weapon/change armor. Additional functions can be added as...