Formula Effects
All items and skills in RPG Maker come with additional “effects”. Effects include gaining HP, learning a skill, gaining a buff in a parameter, or running a common event. However, what if you would like...
All items and skills in RPG Maker come with additional “effects”. Effects include gaining HP, learning a skill, gaining a buff in a parameter, or running a common event. However, what if you would like...
In RPG Maker, you can assign effects to items or skills. Effects are special behaviors that occur when the item or skill is successfully executed. For example, you can create a “Poison” skill that has a...
By default, effects assigned to skills or items are executed after skill or item is executed. This script allows you to specify that certain effects should be executed before the skill or item is...
This script allows you to assign custom conditions to skill or item effects. Effects are only executed if they meet the conditions. Conditions are specified as a formula, so you can create any condition...
This script allows you to convert item/skill effects into “user effects”. By default, when your skill misses, none of the effects are executed. There are two types of user effects: “Pre User Effects” which occurs...
This script allows you to execute arbitrary formulas as an effect. By default, you have a damage formula that allows you to execute scripts within the context of a damage formula object. You can now...