Grid Battle Engine: Target Selection
In RPG Maker, we have items and skills which represent actions that battlers use to interact with one another. For example, you have skills such as “Attack” or “Guard” or “Heal”, or you have...
In RPG Maker, we have items and skills which represent actions that battlers use to interact with one another. For example, you have skills such as “Attack” or “Guard” or “Heal”, or you have...
To help game developers build the battle system of their dreams, I’ve developed the Grid Battle Engine, which is a suite of plugins that allow you to add new mechanics to your game. The Grid...
In RPG Maker, actors can receive exp by defeating enemies in battle. When all enemies are defeated, the victory processing will occur, and actors will receive exp from the battle. However, this means that if you...
Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy? This plugin provides you with a way to guarantee a pre-emptive...
In RPG Maker, when you defeat enemies in battle, everyone that’s alive will receive some EXP. So for example, if you defeated a slime, and the slime is worth 100 EXP, then every party member that...
By default, when a target successfully counterattacks, they would automatically evade the attacker’s action, and then respond with a normal attack. This plugin changes it so that the target does not evade automatically, and will perform...