State Change Animations
Would you like to provide some visual indication that a state has been added or removed? By default, when a state is added, there isn’t really any visual indication beyond a little icon in your...
Would you like to provide some visual indication that a state has been added or removed? By default, when a state is added, there isn’t really any visual indication beyond a little icon in your...
This script allows you to dynamically determine a weapon’s animation. When using a skill or item, you can choose to show a “normal attack” animation. This will tell the engine to use the animation that...
This script provides animation properties that allow you to easily design window animations using a declarative approach. Rather than writing how the animation should be performed, you simply write what you expect it to do, and...
This script provides some state-related animation effects. You can have custom animations play before a state is added, or before a state is removed. If you want to have state animations playing while the...
By default, all animations are composed of a sequence of images stored in 192×192 cells. This means that you can effectively use images of that size comfortably. Of course, you can try to coordinate multiple cells together...