Self Variables
This plugin introduces the concept of “Self Variables” for your events. Similar to Self Switches, each event can hold its own set of self-variables, which you can use to keep track of things like how...
This plugin introduces the concept of “Self Variables” for your events. Similar to Self Switches, each event can hold its own set of self-variables, which you can use to keep track of things like how...
This plugin allows you to add commands that allow your actors to use skills directly without accessing the skill menu. All of the skill use properties are the same: your actor must be able to use...
This plugin provides advanced battle command manage functionality that allows you to manage each and every one of your actors’ battle commands. You can choose what commands an actor will be able to use. You can enable or...
Element rates determine the multiplier effect on skill or item damage. For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage....
Here’s a summary of activities that have taken place from HimeWorks! The purpose of this summary is to let you know all of the plugins that have been created, or are currently in progress, and potentially...
By default, players can change equips all they want unless the slot is sealed or fixed. However, what if you want to allow players to change equips all they want, but they can’t remove their equip?...