Parameter Tables
In RPG Maker MV, you have eight basic parameters to work with for your actors Max HP max MP Attack Defense Magical Attack Magical Defense Agility Luck Parameters are managed for each class, and...
In RPG Maker MV, you have eight basic parameters to work with for your actors Max HP max MP Attack Defense Magical Attack Magical Defense Agility Luck Parameters are managed for each class, and...
By default, RPG Maker does not support the creation of new actors during the game. When you create your game, you would set up actors in the database, and then during the game, those actors will...
This is a tutorial series on Active Time Battle System development. In this first part, you will put together a functional battle system that you will continue to build on in later tutorials. Our goal is to...
By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met. With this plugin, you can assign...
The Mana Conversion state is a state that gives battlers a special effect as long as the state is active. When the battler performs an attack and successfully damages a target, a proportion of the damage will...
Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy? This plugin provides you with a way to guarantee a pre-emptive...