Preserve Data
This script allows you to “preserve” data throughout the game without requiring the user to save the game. For example, if a player enters a room and a switch is turned on, you can...
This script allows you to “preserve” data throughout the game without requiring the user to save the game. For example, if a player enters a room and a switch is turned on, you can...
This script goes through all of the data files in the data folder and displays a list of graphics and audio used. It performs a very simple resource check and copy: if it’s defined in...
This script allows you to set up “battle rules” for victory or defeat. All battle rules must be met in order to achieve victory (or defeat).
This script allows you to randomize an event’s position when you enter the map. Regions are used to designate the tiles where an event can appear.
This script automatically updates a set of “common event variables” throughout the game. The purpose is to make it easier for developers to design events that rely on information such as who used a...