Custom Death State

This script allows you to set a custom state as the battler’s death state.


Script: download here


Place this script below Materials and above Main


Note-tag actors or enemies with

<death state: x>

For some state ID x
The specified state will be treated as the battler’s death state. When the
state is added, the battler will die.

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4 Responses

  1. Barchetta3223 says:

    Is there a way to make this AND the standard death state both work on a single enemy?

    • Hime says:

      No, this script simply changes the death state from one state to another.

      • Barchetta3223 says:

        It’s only a small time project that I will be working on while I am out at sea (US Navy) but if there’s any way I could convince you to form a script that would allow that, I’d be happy to meet your conditions.

        • SamHain says:

          What would you need more than one death state for? I can imagine (rather specific) uses for this script as is. For example, making it so the application of the usual death state won’t kill a boss, and a special method must be used to inflict its custom death state to kill it. But what would you need two deaths for?

          I ask, because there may be another work around, depending what you’re trying to accomplish, shipmate.

          (Also Navy.)

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