This script allows you to set a custom state as the battler’s death state.
Script: download here
Place this script below Materials and above Main
Note-tag actors or enemies with
<death state: x>
For some state ID x
The specified state will be treated as the battler’s death state. When the
state is added, the battler will die.
Is there a way to make this AND the standard death state both work on a single enemy?
No, this script simply changes the death state from one state to another.
It’s only a small time project that I will be working on while I am out at sea (US Navy) but if there’s any way I could convince you to form a script that would allow that, I’d be happy to meet your conditions.
What would you need more than one death state for? I can imagine (rather specific) uses for this script as is. For example, making it so the application of the usual death state won’t kill a boss, and a special method must be used to inflict its custom death state to kill it. But what would you need two deaths for?
I ask, because there may be another work around, depending what you’re trying to accomplish, shipmate.