Common Equip Events
This script allows you to assign common events to weapons/armors that will be run when you equip or dequip (un-equip) them. The common events are assigned separately, so you might have one equip event,...
This script allows you to assign common events to weapons/armors that will be run when you equip or dequip (un-equip) them. The common events are assigned separately, so you might have one equip event,...
A formula is just a ruby statement. Any valid ruby statement can be used in this case, including conditional branches, other method calls, and so on. For example, you can provide a damage formula...
This script provides a wrapper for the RPG::Event class and other related classes. It adds additional methods to allow you to create event commands directly without having to go through the event editor, and...
This script allows you to create a shop that sells “gamble items”. Gamble items are shop goods where the player has a random chance of obtaining an item from a pre-determined set of items.
This script allows you to create a state that prevents you from targeting a battler. When the state is applied, the battler cannot be targeted or affected by any skills or items. (animation not included)
This script allows you to set an action to execute a different skill if certain conditions are met, with some probability. The condition is a formula that can use any game data available, including the...