RMUnit – Test Framework
This is a unit test framework provided for RPG Maker VX Ace. It is built on top of Test::Unit and comes with a set of test suites specific for the default engine that comes with RM....
This is a unit test framework provided for RPG Maker VX Ace. It is built on top of Test::Unit and comes with a set of test suites specific for the default engine that comes with RM....
This script allows you to create troop “placeholders”. These are special types of enemies that will be replaced with an actual enemy when they are encountered, allowing you to create random troops while managing them...
This script provides a custom event (as in, event-driven programming) or choice windows called an “on cursor move” event. This event is triggered whenever the choice window cursor changes to a different option. You can...
When it comes to coming up with note-tags, I think one of the most important things is whether it is user-friendly or not. When you look at a script from a user’s point of...
Your project by default has a number of resource folders, stored in the Audio and Graphics folders such as Pictures, Battlers, BGM, and SE. However, if you have a large project, you may find...
This script changes the inventory system from a party-based inventory to an actor-based inventory. Each actor now has its own inventory. The inventories are preserved even if you remove an actor from the party and then...