Collision Maps
This script allows you to replace your tile passage settings with a collision map. Collision maps are optional; a map can use the default tile passage settings. However, you can only choose between one or the...
This script allows you to replace your tile passage settings with a collision map. Collision maps are optional; a map can use the default tile passage settings. However, you can only choose between one or the...
This script allows you to control fog of war using region tiles. Each map can assign multiple different regions of fog. Different fog regions are separate from one another. Script calls are used to show...
This script allows you to enable or disable movement for specific directions using script calls. When a direction is disabled, the player is unable to move in that direction on the map using the direction input...
This script allows you to define “skill type groups” based on skill type IDs. Skill type groups are just regular skill types, except they contain skills from other skill types as well. For example, the...
This script allows you to specify custom conditions that must be met in order to learn a skill or forget a skill There are three types of conditions available Required conditions Learn conditions Forget...
This script adds “charges” to states. These charges represent how many times is required to remove a state. For example, a state with 4 charges means it must be removed 4 times in order...