This script adds “charges” to states. These charges represent how many
times is required to remove a state. For example, a state with 4 charges
means it must be removed 4 times in order for it to be completely removed.
This is different from “stacked” states in the sense that the state itself
is not applied multiple times.
Script: download here
Place this script below Materials and above Main.
If you are using Yanfly’s state maanger, place this script below the state
Note-tag states with
<state charges: x>
Where x is the number of charges a state has when it is applied.
I’ve noticed that the charges can’t be renewed via recasting until they’ve run out, unlike default ace behaviour, which would make them very inconsistent with other status effects in game. Any chance you could change this behavior?In any case, thanks for making such awesome scripts.
You can’t re-add a state until it runs out. That is default ace behavior.
Couldn’t you have it so a skill removes the state, then adds the state, thus renewing it?