Gameover Events
This script allows you to replace the default gameover scene with an event. This gives you more control over how the gameover scene should process. A gameover event is a common event and is assigned...
This script allows you to replace the default gameover scene with an event. This gives you more control over how the gameover scene should process. A gameover event is a common event and is assigned...
This script fixes vehicle BGM related bugs: While the map BGM is playing, when you get on a vehicle, transfer maps, and get off, the BGM played is the BGM that was playing when...
This script provides animation properties that allow you to easily design window animations using a declarative approach. Rather than writing how the animation should be performed, you simply write what you expect it to do, and...
A troop is a collection of enemies. The troop editor in the database allows you to visually place enemies on the screen and set up troop events that will run during battle. These troops...
This tutorial demonstrates how to write C++ code, build it into a DLL, and then call it from RM using the Win32API class. There are many reasons why you might want to write certain...
This script provides functionality for setting up “battle reactions”, which are actions that are automatically invoked in response to certain actions. A reaction is similar to a counter-attack, except instead of responding to any attack,...