Passive Conditional States
Neon Black provides a passive skills script that allows you to create skills that provide constant buffs using states. The states themselves are not added to the actor; instead, it pulls the states’ features and...
Neon Black provides a passive skills script that allows you to create skills that provide constant buffs using states. The states themselves are not added to the actor; instead, it pulls the states’ features and...
The RMScript Idea series focuses on mechanics or functionality that I’ve thought of, potentially based on existing games that I have seen or played. Equip skills are skills that are attached to your equips....
A common feature (or request) that I see is the use of “Pixel Movement” in games. Since I don’t understand how it works fully myself, what better way to learn than to implement it....
An add-on for the Command Manager is available for party menu commands. The party menu is the menu where you manage your party, such as using items or skills outside of battle, equipping your actors, changing...
Some scripters have expressed confusion about how I have implemented Instance Items, so I have decided to explain how it is designed and how it works. I will discuss how add-ons can be written for it...
There is a bug in several of my scripts regarding aliasing and class inheritance, and this may be a very subtle issue and result in hours of debugging before you find it. The problem occurred when a scripter was writing...