Enabling the RPG Maker Console
The RM console is one of my preferred debugging tools when it comes to RPG Maker scripting. You can print anything during the game to the console. Combined with scripts or script calls, you can use...
The RM console is one of my preferred debugging tools when it comes to RPG Maker scripting. You can print anything during the game to the console. Combined with scripts or script calls, you can use...
The RM FPS Control is a simple tool that allows you to modify RM game speeds. You can speed up or slow down the game without having to actually modify the game yourself. You can...
By default, RPG Maker imposes a limit of 120 FPS on the game. This means that if you tried to go beyond 120, it would simply round it down to 120. This script removes...
This is a development log showcasing the development of a tower defense engine for RPG Maker. Awhile ago I had shown some previews of an RPG Maker Tower Defense engine in the works. It...
Two bug fixes have been implemented for the Scene Interpreter. One has been an outstanding issue for a long time, and the other was recently reported to me.
In this article I show how a custom launcher could be created for RPG Maker, with a very simple DRM implementation that forces users to use your launcher.