Windowskin Changer
By default, RPG Maker uses the file called “Window” stored in the Graphics/System folder, and only supports one windowskin throughout the game. This script allows you to change window skins dynamically during the game using...
By default, RPG Maker uses the file called “Window” stored in the Graphics/System folder, and only supports one windowskin throughout the game. This script allows you to change window skins dynamically during the game using...
In this article, I discuss how you can use external applications to handle output generated from RPG Maker. It is well-known that RPG Maker does not support many things natively, such as the ability to make network...
This article discusses some of the limitations in RPG Maker’s troop editor, explore some workarounds, and then look at a few solutions that have been implemented to address these limitations. I assume you have a general idea...
This script is an add-on for Event Trigger Labels. It allows you to assign key items as trigger labels, allowing you to use key items to trigger events. You can add multiple key item triggers to...
This article shows how you can set up events to respond when the player uses a key item on the event. This is the second part of the series on Event Trigger Labels, a concept that...
Recently I had needed a way to determine whether any key was pressed on the keyboard. This was because any key could potentially be used as an event trigger, and I didn’t want to assume anything about...