Grid Battle System: Devlog #2 by Hime · Published August 3, 2020 · Updated August 3, 2020 Help spread the word!FacebookTumblrTwitterLinkedinRedditFlattr In the last progress update, I had implemented support for “grid selection”. That is, you were able to select a tile on the grid directly instead of selecting actors or enemies… Help spread the word!FacebookTumblrTwitterLinkedinRedditFlattr
0 Understanding Large Troops November 7, 2014 by Hime · Published November 7, 2014 · Last modified November 9, 2014
6 [Discussion] Working with Quests and Events: a Comparison April 11, 2016 by Hime · Published April 11, 2016
5 Dev log: Demystifying movement collision detection October 5, 2014 by Hime · Published October 5, 2014 · Last modified October 6, 2014