Grid Battle System: Devlog #2
In the last progress update, I had implemented support for “grid selection”. That is, you were able to select a tile on the grid directly instead of selecting actors or enemies…
In the last progress update, I had implemented support for “grid selection”. That is, you were able to select a tile on the grid directly instead of selecting actors or enemies…
This article discusses some techniques to speed up your battle testing. Battle testing is used for a variety of purposes, such as checking balance between enemies and actors. It might be used to determine how long a...