Would you like a better way to manage your enemies’ parameters and skills?
For example, if you have a plugin that gives you enemy levels, you could take advantage of using classes to determine what the enemy’s parameters will be.
This plugin allows you to assign classes to enemies.
When an enemy has a class, all of their parameters will be based on what class and level they are. By default, they are assumed to be level 1.
They will also inherit all of the class features.
If no class is provided, they will just read from their own parameters as usual.
Plugin: download here (right-click, save as)
Download ths plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_EnemyClasses plugin.
Once it is in your list of plugins, turn the plugin on.
To assign a class to an enemy, use the note-tag
<enemy class: CLASS_ID />
Where the CLASS_ID is the ID of the class you want to set. For example, here, I set Satia to class 1.
Changing Enemy Class
If you would like to change an enemy’s class, you can use the plugin command
change_enemy_class member MEMBER_ID to class CLASS_ID
Where the MEMBER_ID is the position of the enemy, starting from 1.
For example, if you want to change the third enemy’s class to 4, you would write
change_enemy_class member 3 to class 4