Battle backgrounds can be used to provide some sense of atmosphere. For example, if you’re walking through a forest and you encounter an enemy, seeing some cute bunnies and trees in the background makes it feel like a forest.
However, if you see dead bunnies and dying trees in the background, it feels much different. What happens if an enemy can cast a spell that will cause all of those bunnies and trees to die during battle?
RPG Maker MV comes with an event command that allows you to change battlebacks. However, if you try to change battlebacks during battle, you’ll notice that nothing happens. Instead, the change will only appear in the next battle.
This plugin allows you to change battle backgrounds during battle.
Plugin: download here (right-click, save as)
Download ths plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_ChangeBattleback plugin.
Once it is in your list of plugins, turn the plugin on.
During battle, use the “Change Battleback” event command located on the third page of the event commands.
This will change the battleback immediately. The changes will only last for the current battle, and will revert after the battle finishes.
You can choose to include other animation effects such as screen tinting, screen shaking, and so on to make the transition more interesting.
Saving and Restoring Battlebacks
There may be situations where you want to change the battleback, and you want to restore it to what it was before you changed it, but you didn’t know what the battlebacks were because they could have been anything at that point.
This plugin provides functionality for saving the current battlebacks and then restoring them.
To save battlebacks, use the script call
To restore battlebacks, use the script call