Scripted Action Trigger
This script allows you to manually perform a check to see if there are any events that can be triggered by the player.
It is almost equivalent to pressing the action button on the map, except no button is actually pressed.
The purpose of this script is to simulate action triggering using things such as common events so that you can make it seem as if using an item is triggering an event.
Download
Script: download here
Installation
In the script editor, place this script below Materials and above Main
Usage
Use the script call
reserve_action_trigger
To have the engine perform a check for events that can be triggered by the player at its current position.