Convert Code: Eval
This script adds a new convert code to your project called “eval”. You can use this to evaluate arbitrary formulas inside your show text commands.
Download
Script: download here
Installation
Place this script below Materials and above Main
Usage
In your show text command, use the convert code
eval<{FORMULA}>
The formula will be evaluated when the message is being processed and the
appropriate value will be displayed.
The following formula variables are available
p - game party t - game troop s - game switches v - game variables
Note that the text is not automatically re-positioned to fill in the gaps.
But what if by chance I do not want to use the leader, what options do I have?
It is just an example. It supports any formula you can come up with.
This is a very convenient and exceptionally easy way to add any variable data to in game text. I am now using it to refer to database object names, and things likely to change in the future, without needing to hunt down every instance of old use.
Also, there is a typo in the example eval. There is a ‘}’ instead of a ‘]’ at the end.
Must have been holding the shift key. It’s fixed now.