Execution States
This script adds execution states. These are states that are applied when a skill or item is being used, and are removed after the action has been executed.
Download
Script: download here
Installation
Place this below Materials and above Main.
Usage
Tag skill or items with the following note-tag
<exec state: x>
For some state ID x.
You can have multiple execution states.
Is there anyway to use this or any other script you have to affect my whole party instead of just the actor doing the skill?
Let's say I cast Storm – a skill that should weaken all enemies at once (no problem with that part) but also should add a state to my whole party at the same time.
Thanks in advance.
I can provide an add-on that allows you to specify whether the execution state should apply to the user or the entire unit.
That'd be awesome! How do we do it?
I've updated the script so that if you say
It will apply state 23 to the entire unit for the duration of the attack.
Works like a charm, thanks mate!