Event Trigger Labels
In RPG Maker, you have events on the map that can be triggered when the player is either standing on top of them or in front of them. When a player wishes to trigger an event,...
In RPG Maker, you have events on the map that can be triggered when the player is either standing on top of them or in front of them. When a player wishes to trigger an event,...
This plugin allows you to restrict player movement temporarily using events. By default, they can move in all four, or eight, directions. By using certain plugin commands, you can “lock” certain directions if you didn’t...
By default, when you save a game, the title that is used is the title of the game. However, this isn’t very useful. It would be better to show something more relevant to the actual save...
In RPG Maker, all of the game data is isolated within each save file. This means that you can turn on a switch in one game, save the game, then load up another game, and...
This plugin introduces the concept of “Self Variables” for your events. Similar to Self Switches, each event can hold its own set of self-variables, which you can use to keep track of things like how...
Ever had a random encounter, but wanted to make it so that if the party loses, instead of simply going to the game over scene, you could play some custom events? Or maybe you have a...