Menu Music

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

This script allows you to assign a BGM and BGS to play in the menu. They will be played until you return to the map, where the map music will then replay.

You can compile a list of music that will be played and control which one to use during the game using variables.

Download

Script: download here

Installation

Place this script below Materials and above Main

Usage

In the configuration below, start by choosing a BGM variable, which is the ID of the variable that will hold the BGM to play. Then choose a BGS variable. You can set it to 0 if it is not needed.

Next, set up the list of BGM and BGS to be played. Each file has a number assigned to it: this is the number that you will set the variables to in order to play the appropriate music.

The “Disable Switch” is used to prevent the menu music from auto-playing when the switch is on, in case you want the map BGM to continue while in the menu. You can assign it to any switch.

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

11 Responses

  1. DrakeLovesNekos says:

    A little quick question, is there a way to have more then one BGM? I’m using a Multiple Menu Theme script and I thought it would be more interesting if each Menu Theme had their own BGM by a flip of a switch or a changed value of a variable.

    • Hime says:

      Which menu script are you using? Does it use a variable to determine which music is active?

      • DrakeLovesNekos says:

        I’m using Galv’s Menu Theme Engine. And yep, that’s the plan~! The Variable “Menu Music” would be set at a different number that would play a different theme depending on what Menu Theme that would be selected. That would be activated through a Commom Event. The Common Event would change the theme and the variable so, there would be a different BGM for each Theme 😀

  2. Nowaylarry says:

    Is there a way to adjust the volume of the BGM and BGS that are chosen for use in the script?

  3. Ven says:

    Hey, when I tried using this with Moghunter’s CMS in VXAce, the music does not play! Is there a way I can fix this? o3o

    • Hime says:

      I am not familiar with that script. Maybe you can ask the question on one of the forums and see if anyone has any experience with that script.

  4. X says:

    When I use this script and have an item in my inventory have a common event attached to it that exits the menu, the Menu BGM still plays… Are you able to reproduce it? Or is it just me? 😐

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax