Diagonal Movement and Large Sprites
In all of the previous articles on diagonal movement, I only used 32×32 character sprites because they were readily available to me. Now the question is, what happens if you have character sprites that are...
In all of the previous articles on diagonal movement, I only used 32×32 character sprites because they were readily available to me. Now the question is, what happens if you have character sprites that are...
This is the third part of my dev log on implementing diagonal movement in your RPG Maker VX Ace project. In the first part, we modified the movement scripts to allow diagonal movement and to use diagonal sprites...
By default, the game only allows you to move in the four orthogonal directions: up, left, down, right. This script provides support for eight-directional movement in your game, adding support for diagonal movement. To move diagonally,...
This is the second part of my tutorial on introducing diagonal movement into RPG Maker. In the first part, we started with the default project: 4-directional movement and no support for diagonals movement. We modified...
This article explains how to introduce diagonal movement into RPG Maker. By default, RPG Maker assumes characters can only face four directions. Although there is support for eight directions, it is not implemented. We start...