Picture Anchors
This script introduces the concept of “picture anchors”. An anchor is a tool that fixes an object to a certain position. A picture anchor functions the same way: it fixes the picture to a certain position....
This script introduces the concept of “picture anchors”. An anchor is a tool that fixes an object to a certain position. A picture anchor functions the same way: it fixes the picture to a certain position....
In this article we go over the “Region” property in your tiles. Tile regions are unique to RPG Maker VX Ace. It explains what a region is, how you can use them, what RPG Maker uses...
By default, the game only allows you to move in the four orthogonal directions: up, left, down, right. This script provides support for eight-directional movement in your game, adding support for diagonal movement. To move diagonally,...
This article explains how to introduce diagonal movement into RPG Maker. By default, RPG Maker assumes characters can only face four directions. Although there is support for eight directions, it is not implemented. We start...
This article is part of the pixel movement dev log series. The script so far can be found here. In the first part, we looked at how to customize the map’s movement grid from 32×32 pixels...
This script allows you to take a full image of any of your game’s maps and export. An image of the map is referred to as a “mapshot” (as opposed to screenshot). The script...