Common Event Variables
This script automatically updates a set of “common event variables” throughout the game. The purpose is to make it easier for developers to design events that rely on information such as who used a...
This script automatically updates a set of “common event variables” throughout the game. The purpose is to make it easier for developers to design events that rely on information such as who used a...
This script converts a list of event commands into a tree representation. The basic usage is to allow developers to debug event-related scripts that modify event trees. Rather than having to write code to...
This script allows you to designate which icon sheet you want to draw your icon from. This allows you to organize your icons so that you don’t need to load one large iconset just to draw...
This script extends the interpreter by allowing you to create a “counted loop”. All commands inside a counted loop will repeat until you reach the total loop count.
This script overlays a passage map on top of the map spriteset. It allows you to display the passage-settings of your tiles for debug purposes.